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(ÀÚ·á Ãâó: Andrew Todd, Games in the Classroom : Designs and Dangers, ÃÊµî ¿µ¾î
±³À° ¼¼¹Ì³ª ¹× Çϰè ÀÚÀ² ¿¬¼ö: The 27th English Workshop for Seoul Elementary School
English Teachers, July 1998, ¼÷¸í¿©ÀÚ ´ëÇб³/¼¿ï ûÆÄ ÃʵîÇб³) P.31-33
¢ºWhy use games in the classroom?
¢ºWhat advantages do games have over more traditional methods of
instruction?
¢ºWill the students really learn anything if they are playing games and
not studying?
Children are children, they are not small adults. They have a child's
sense of value, of fairness, a child's sense of humor, a child's
energy. They like to play. They are interested in games and game-like
activities
Playing games means giving up control. It means that the students
are not studying. It means that the students are having fun. It might
be difficult for teachers to justify the use of games. However, games
can and should be played at every opportunity.
It is the teacher's responsibility to insure that the language content of
the games is appropriate to the linguistic level of the students, and
that the games are appropriate to the cognitive development of the
students. Games are a valuable tool in a busy teacher's repertoire of
activities. Not all games result in a leaping, screaming, uncontrollable
mass of small bodies. Some games tend to have a stirring effect.
Others tend to create a subdued and at times intense mood as
students flex their mental muscles around a linguistic puzzle.
When introducing new games the game itself should be clear. It's
rules easily demonstrated or explained in English. It should have
pace. It should appeal to the senses. It should be fun to play in it's
own right, not just as an English teaching tool. The language
introduced and reinforced in the game should similarly have pace. It's
meaning clear from it's application within the game.
The language should DO something. External rewards are
unnecessary. The joy of using language to participate in the game is
it's own motivation. Cheating is discouraged by the students
themselves. They want to have fun. Language mistakes made within
the game are seen as part of the fun and peer correction manifests
itself without teacher intervention.
Playing games in the classroom is NOT an easy option. When
preparing games based lessons the teacher has to be aware not only
of recent language work but also of what demands the particular
activities may have placed on an individual or group. Variety of activity
and variety of language are the keys to a uccessful lesson.
¢ºDoes the teacher need to prepare anything?
¢ºDo the students need to prepare anything?
¢ºWill the game be easy enough for them to understand how to play
without resorting to the mother tongue?
¢ºDoes the game maximize the individual student's opportunities to
use English or is the game more likely to favor dominant students?
¢ºWhat can the teacher do to make teacher-centered activities more
student-centered?
Part of our job as teachers of children should be to develop
confident, well-balanced individuals capable of either working together
or of working alone.
Many games are simply drills. Drills which the students actually enjoy
participating in. Many of us know from biter personal experience that
traditional drilling techniques are not only inefficient but quite frankly
boring.
In large classes of mixed ability students eachers can very easily set
up either the same game with different language content, or different
games for different groups. It is a truism that all students are different
and that you can't please all of the people all of the time. What we
have to try to do is please most of the students most of the time. It is
also true that all teachers are different. Teachers do not need to be
extrovert, gymnastic, magicians to successfully integrate games into
their teaching. All of teaching is a risk. Every new ida hold risk. Every
new student presents a challenge. The intelligent use of games helps
teachers meet that challenge.
Let's give our students what they really need and leave the language
acquisition up to nature. They'll enjoy their classes more, learn more,
and have fonder memories of school and of english.